


A Business Week article from 1998 noted that, “Lasseter left the meeting with no sense of concern.” A year before the film hit theaters, a then-nascent Pixar started developing its second feature, then called, simply, “Bugs.” But in the years since “Toy Story’s” celebrated release, Jeffrey Katzenberg, a top Disney executive who was chiefly responsible for bringing Pixar to Disney, defected, ultimately forming DreamWorks SKG with pals Steven Spielberg and David Geffen.īy the time “Toy Story” was in post-production on the Universal lot, DreamWorks had already set up shop nearby, and “Toy Story” director John Lasseter had stopped by the new office to talk about their follow-up project (“Bugs”) and get some friendly creative input from his former boss. Not only was it a technological breakthrough, serving as history’s very first fully computer animated feature, but it was also an emotionally resonant and artistically sound creative accomplishment, too. In 1995, “ Toy Story” was released to a rapturous response. “A Bug’s Life” and “Antz” weren’t just conspicuously similar animated features, they were mastheads in a violent battle between warring corporate entities. And while these days, both movies are hardly remembered aside from the unfortunate fact that they both star widely-accused sex offenders ( yikes), the behind-the-scenes tumult that surrounded their production and release remains as fascinating as ever.

Twenty years ago, one of the strangest cinematic showdowns occurred, between Pixar's " A Bug's Life" and Dreamworks' " Antz."īoth movies star computer-generated insects and both battled for box office supremacy.
